Stardust v1.0.03:  8/1/18  Full Patch Notes

Since we have decided to open a couple days ahead of schedule for Early Access, This post has been made today ahead of schedule as well.

Stardust v1.0.03:  8/1/18  Full Patch Notes

Welcome to the Stardust Official Launch:  The live server will be online at midnight UTC time 8/1/18.   That’s 8:00pm EST on 7/31.


Chat:

  • Added Galaxy Chat Channel

Species:

  • All species stats have been regulated to the same preset.

Global Character Changes:

  • Health Pool only targetable pool for direct damage
  • The Mind Pool has been effectively Removed
  • Action Pool used only for casting abilities

Character Creation:

  • New characters will start with a basic set of armor and a swoop.
  • Starting credits increased to 1000 cash, 1000 bank.

Combat Queue:

  • The combat queue has been minimized to one active ability, and one in queue at a time.

Global Combat Profession Changes:

  • All dizzy effects have had significant reductions in duration.
  • All Toughness attributes have had reduction in effectiveness.

Faction:

  • AT-ST / Droideka Faction pets have been removed.
  • Rebel faction renamed to New Republic
    • All Rebel faction NPCs have been renamed from “Rebel” to “New Republic”

Dungeon:

  • Imperial Corellian Corvette pilot “DS-297” moved from Emperor’s Retreat, Naboo to Imperial Outpost, Lok.
  • Hutt Corellian Corvette pilot “Bronell” moved to Reelo’s Bar in Hanna City, Chandrila.
  • Boba Fett now located on Nal Hutta at the Bounty Hunters’ Guild and will send players to the Death Watch Bunker from there.

Imperial Theme Park:

  • Imperial Theme Park moved to Imperial Outpost, Lok.   Speak to Kaja Or’Zee to begin the new Storyline.

New Republic Theme Park:

  • Speak to C-3PO at the New Republic Military Base located in Hanna City, Chandrila to begin the storyline.

Reelo’s Gang Theme Park:

  • With Jabba dead, surviving members of his organization fled Tatooine with Reelo Baruk.   Talk to him at his bar in Hanna City, Chandrila to see what’s new in the underworld.

Non-FS Combat Profession Changes:

  • Carbineer:
    • Action Shot abilities cause a bleed on a target’s action pool.
    • Leg Shot abilities cause a snare on a target
  • Pistoleer:
    • Health Shot abilties cause a strong bleed on a target’s health pool.
    • Stopping Shot now causes a root on a target
  • Rifleman:
    • Mind Shot abilities can cause a strong bleed on a target’s health pool.
  • Bounty Hunter:
    • Knockdown Fire has a chance to catch an enemy’s health pool on fire.
  • Commando:
    • All heavy weapon abilities have been rebalanced to make the profession more attractive.
  • Combat Medic:
    • Removed all redundant Pharmaceuticals that do not fit within new paradigm.
    • Removed Mind Heal due to removal of Mind Pool.
  • Teras Kasi Artist:
    • Unarmed ability speed regulated.
  • Fencer:
    • One Hand Body Hit abilities can paralyze a target, rooting them in place temporarily.
    • One Hand Health Hit abilities can cause a bleed on a target’s action pool.
  • Swordsman:
    • Two Hand Sweep abilities can paralyze a target, rooting them in place for a moment.
  • Pikeman:
    • Polearm Leg Hit abilities can slow a target’s movement, snaring them.
    • Polearm Stun abilties can paralyze a target, rooting them in place for a moment.

Jedi

  • Altered Force Sensitive Unlock:
    • Badge requirements for “Glowy” Force Sensitive Status unlock increased.
    • Village set to 3 week Phases, requiring a total of 6 phase completions for Jedi Initiate.
  • Jedi Defense Changes:
    • Jedi’s passive defenses gained from the various Jedi Skill Trees have been diminished.   Example, a fully defense stacked Jedi is no stronger than a fully defensive stacked Non-FS Combat Character.
  • Lightsaber Resistant Armor:
    • Master Armorsmiths have the ability to craft Lightsaber Armor Layers for any type of Armor.
  • Force Ranking System:
    • The Force Ranking System is active, with some changes
      • Being ranked within either enclave does NOT force a perma-overt state.
      • Bonuses from Force Ranks have been severely diminished.

Entertainer / Crafting Changes:

  • Armorsmith:
    • Added Lightsaber Resistance Layers
    • Removed Encumbrance from all Armors
    • All Armor Types regulated as Light armor.
  • Weaponsmith:
    • Regulated Special Action Costs across the board.
    • Regulated all weapon speeds based on weapon type.
    • All Weapons regulated as Armor Piercing: Light
  • Chef:
    • All Crafted Food / Drinks modified to reflect HAM changes
  • Doctor / Medic / Combat Medic:
    • All redundant pharmaceuticals that will no longer be used have been removed.   (ie:  Secondary Attribute / Action Buff Packs)
  • Image Designer:
    • Stat Migration has been removed.
  • Musician / Dancer
    • Both Music and Dancing Enhancement change from mind & mind attributes to Action.

Content Changes

Timeline Advancement:

  • It is now one year after the events of Return of the Jedi.   The galaxy is in the midst of a full blown civil war between the Galactic Empire and the newly formed New Republic.
  • Factional Theme Parks have been completely redesigned along with the bulk of the game’s existing content to reflect the change in the time.

New Planets Added:

  • Coruscant
  • Chandrila
  • Dromund Kaas
  • Moraband
  • Nal Hutta

GCW Additions:

  • Battle of Jakku  GCW PvP/PvE zone.

Loot:

  • All looted weapons / armor have been adjusted to be more usable, while still remaining inferior to top quality crafted items of the same type.

Current Known Issues

  • Several abilities are not working on AI NPC/Creatures due to a check related to snare and rooting abilities.   A fix for this is currently being worked out.

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